2014
Lynda
George Maestri
07:45:00
English
Need to get a strong foundation in Maya? Start here. This Essential Training course covers all the latest features in Maya 2015, while giving you a background in the basics of 3D modeling, texturing, animating, and rendering. Need a quick overview? Check out the first chapter of the course, which covers the interface and basic object manipulation tools. Author George Maestri then takes you deeper into polygonal modeling, editing and refining meshes, and NURBS modeling—for sculpting curves and organic surfaces in Maya. After that, learn how to create and apply materials to give the surface of your models color, texture, reflectivity, and more. Next, create realistic images (with lighting and depth-of-field effects) in the final rendering process, and finally, add movement and life to your characters with Maya's animation tools.
Topics include:
Getting familiar with the Maya interface
Creating hierarchies and layers
Creating polygonal objects
Working with subdivision surfaces
Extruding a mesh
Smoothing geometry
Lofting and extruding with the NURBS curves tools
Converting NURBS to polygons
Creating and applying texture maps
Applying UV mapping
Adding lights and cameras to a scene
Creating realistic effects such as depth of field
Batch rendering
Animating in Maya
Introduction 2m 18s
1. Getting Started in Maya 2015 1h 2m
2. Organizing Maya Scenes 38m 31s
3. Creating Polygonal Models 47m 50s
4. Editing Meshes 33m 42s
5. Refining Meshes 25m 3s
6. NURBS Modeling Techniques 31m 43s
7. Refining NURBS Models 34m 38s
8. Creating Materials 47m 40s
9. Applying Textures 29m 52s
10. Rendering in Maya 1h 4m
11. Animating in Maya 46m 58s
Conclusion 16s
http://www.lynda.com/Maya-tutorials/Maya-2015-Essential-Training/162450-2.html
Download File Size:2.02 GB