2015
Lynda
Aaron F. Ross
2:28
English
Find out what's new and improved in Maya 2016. Aaron F. Ross reviews the features and enhancements that will benefit 3D artists the most, such as the streamlined interface and color management system, the redesigned Hypershade material editor, and the powerful and fun sculpting tools. He'll also cover paint-free skinning with delta mesh deformers and improvements to instance and dynamic systems like XGen and Bifröst.
Introduction
Welcome
Using the exercise files
1. Maya's New Interface
Navigating menus and shelves
Scaling the interface
Assigning shortcuts in the Hotkey Editor
Setting attribute values with the In-View Editor
Using the new Transform tools
2. Performance and Interoperability
Accelerating meshes with GPU Override
Accelerating material loading
Exporting models with the Game Exporter
Exporting animation with the Game Exporter
3. Color Management and Rendering
Exposing legacy mental ray settings
Understanding color management
Managing color settings
Rendering raw files
Understanding preferences
Using Physical Sun and Sky
Color-managing Physical Sun and Sky
Matting objects with Viewport 2.0 Hold Out
4. The New Hypershade
Introducing the new Hypershade
Hiding attributes with Lookdev view
Previewing shaders in the Material Viewer
Customizing the Hypershade interface
Updating swatches
5. Modeling and Rigging
Integrating the Modeling Toolkit
Creating single-mesh blend shapes
Exploring the new sculpting tools
Editing UVs with the brush tools
Skinning with the Delta Mush deformer
Introducing XGen
6. Animation
Visualizing motion trail anchor transforms
Simulating soft bodies with Nucleus
Adding springs
Introducing Bifröst
Enabling Bifröst collisions
Conclusion
Goodbye
Download File Size:513.01 MB