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Digital Tutors Pluralsight Hard Surface Modeling a Modular Structure for Games in 3ds Max €15 buy download

2015
Digital Tutors / Pluralsight
Dan Cox
1:52
English

In this course, we’ll look at methods for modular modeling inside 3ds Max.
When it comes to creating believable game art, detail and structure are important. With that in mind, we'll cover a detailed process to ensure our model has a final look that'll transition well. We'll also make sure our models will work later in the process, such as baking and detailing in ZBrush.
By the end of this 3ds Max tutorial, you'll understand the subdivision modeling practices needed to finish out your own modular structure for games.

1 Introduction and project overview
2 Examining our design
3 Speeding up our workflow with hotkeys
4 Finalizing the central pillar
5 Finalizing the top torus
6 Refining the top corners
7 Finalizing the top corners
8 Refining the central body
9 Finalizing the top structure
10 Redesigning the bottom section
11 Refining the bottom section
12 Finishing the bottom section
13 Re-examining the modularity of the structure

digitaltutors.com/tutorial/2353-Hard-Surface-Modeling-a-Modular-Structure-for-Games-in-3ds-Max



Download File Size:795.38 MB


Digital Tutors Pluralsight Hard Surface Modeling a Modular Structure for Games in 3ds Max
€15
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