2008
SimplyMaya
Jason Edwards
07:40:00
English
In this eight hour long tutorial we go over the complete process of modeling, UV mapping, texturing, lighting and rendering the Heckler & Koch Universal Self Loading Carbine Rifle in Maya. This is a highly detailed hard surface modeling project where we start by studying a number of reference images to get an idea of all the different component parts that make up the fully assembled rifle.
Hard Surface Modeling in Maya
Polygon Modeling Tools & Techniques
Working with Reference Material
UV Layout for Hard Surface Objects
Texturing & Shading
Lighting & Rendering in Mental Ray
http://simplymaya.com/autodesk-maya-video-tutorial/modeling-and-projects/hard-surface-heckler-&-koch-usc-rifle/?tut_id=166
Download File Size:1.39 GB