In this series of lessons, we'll go through the process of building
and texturing a disused sci-fi environment.
Creating believable environments comes from an efficient combination
of 3d models and textures. Depending on the purpose of the set, detail can
be created through the use of actual geometry, or we can add detail strictly
through texture maps. For this project, we'll build a disused sci-fi environment.
We'll start the process by building the geometry for the environment using
a variety of modeling tools. Once the geometry is completed, we'll create
uv layouts for the different pieces that will allow us to minimize
the number of texture maps needed. Once the UVs are complete,
we'll look at a number of ways we can create different textures in Photoshop.
Although you can follow along with the project, there will be a number of
opportunities for you to really customize your environment and once we're done,
you'll be able to apply what you've learned to your own work.
http://www.digitaltutors.com/09/training.php?cid=5&pid=355
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