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Digital Tutors Scripting a First Person Shooter in Unreal Engine €10 buy download

2015
Pluralsight / Digital Tutors
Jonathan Daley
4:41
English

In this Unreal Engine tutorial you’ll learn how to use Blueprint to script some of the core tenants of a first person shooter. We'll use line traces to simulate a high velocity weapon, create ammo and other pickups, along with objects that respond when shot, and finally scripting a secret passage.
By the end of this Unreal Engine training you'll know many new tools and techniques to start making your own first person shooter action games.

1 Introduction and project overview
2 Viewing the game level
3 Modifying the HUD Blueprint
4 Scripting weapon fire
5 Adding a particle effect to weapon hits
6 Scripting the use of ammunition
7 Creating the player Blueprint Interface
8 Creating a Blueprint and adding components
9 Scripting interaction with the Player
10 Creating GameMode and shootable Blueprint Interfaces
11 Creating the shooting range targets
12 Scripting the shooting range targets
13 Creating a procedurally driven animation
14 Creating the time powerup and scripting it to spin
15 Scripting the time powerup's reaction to being shot
16 Scripting gameplay in the GameMode
17 Creating a simple User Interface in Unreal Motion Graphics
18 Creating Data Bindings
19 Completing the Game UI
20 Creating a Blueprint from a Static Mesh
21 Using an Event Dispatcher to handle game over
22 Scripting the end game button
23 Scripting a GameOverHandler Custom Event
24 Adding InputActions to our Character Blueprint
25 Creating the end of level UI Widget Blueprint
26 Completing the end of level UI Widget Blueprint
27 Scripting the Data Bindings
28 Scripting when the end of level UI displays on screen
29 Creating a secret door Blueprint
30 Scripting the secret door Blueprint
31 Completing the scripting for the secret door Blueprint
32 Testing the game



Download File Size:3.3 GB


Digital Tutors Scripting a First Person Shooter in Unreal Engine
€10
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