2014
Digital Tutors
Justin Marshall
02:25:00
English
In this training we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in Blender. We'll begin by looking at polygon geometry and learn about its different components. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We’ll also take a look at multiple modeling tools, including Extrude and the Loop Cut and Slide for adding resolution, Inset, and Bevel. We’ll take a look at using a smoothing or subdivision workflow and use modifiers to help shape our models and work symmetrically. We’re going to take a slightly different approach to this introduction training, in that we're not going to talk about all of Blender's modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. Once you have a better understanding of how these tools work together, you’ll be able to create your own modeling solutions and really come up with a workflow that’s comfortable to you.
01. Introduction and project overview
02. Working with objects
03. Introduction to polygons
04. Object smoothing
05. Hierarchy and workflow
06. Project overview
07. Adding background images
08. Blocking in the body
09. Detailing the body
10. Finishing the body
11. Blocking in the head shape
12. Adding the mouth
13. Modeling the neck
14. Adding the ears
15. Creating antenna
16. Building the eyes
17. Modeling the shoulder socket
18. Modeling an arm
19. Building the hands
20. Modeling the leg
21. Modeling the foot
22. Modeling the chest pipes
23. Applying modifiers
24. Scene cleanup
http://www.digitaltutors.com/tutorial/1692-Introduction-to-Modeling-in-Blender
Download File Size:803.64 MB