2014
Lynda
George Maestri
2:06
English
Learn how to model basic objects in Blender and create professional-quality renders of product designs. George Maestri first shows you how to model a simple package design, apply textures to it, and then light and render the model with Blender's Cycles renderer. Then he moves to a more sophisticated model: an energy-drink bottle. George shows how to model the bottle and the liquid inside it, create and apply glass and fluid materials, and add environmental lighting and reflectivity in the final render.
Introduction
Welcome
Using the exercise files
Interface and hot-key notes
1. Creating Packages
Modeling to reference
Creating simple packages
Setting up Cycles's renderer
Projecting UVs on the packets
Unwrapping UVs for the box
2. Rendering Packaging Shots
Setting up the scene
Setting up the camera
Adding the main light
Creating ambient light
Fine-tuning materials
Adding secondary lights
Rendering final images
3. Creating a Sports Bottle
Importing the reference
Modeling the bottle shape
Creating bottle thickness
Creating the cap
Modeling the label
Adding fluid to the bottle
4. Creating Materials in Cycles
Setting up the shot
Creating temporary lighting
Texturing the label
Creating a glassy material
Creating a fluid material
Finishing the cap using anisotropic shaders
Creating a semi-reflective ground plane
5. Rendering a Sports Drink Shot
Setting up cameras
Adding environment-based lighting
Setting up additional lights
Rendering
Conclusion
Next steps
Download File Size:553.53 MB