2013
Lynda.com
Ryan Kittleson
03:41:00
English
Learn to model a professional character design with topology that deforms properly when it's animated, using Blender, the free, powerful 3D modeling toolset that rivals many more costly packages. Ryan Kittleson starts with a mesh based on a reference image, blocking out basic shapes, and then shows how to sculpt the body, appendages, and head as well as complex details like clothing and hair. He also covers the new Dyntopo sculpting interface for shaping and subdividing meshes at the very same time. A series of challenge and solution videos near the end of the chapters allow you to test yourself on the material.
Topics include:
Creating a mesh object
Mirroring a model
Extruding and cutting polygons
Using multiresolution sculpting to sculpt the body and head
Drawing new topology
Connecting different body parts
Retopologizing the model
Sculpting anatomical details
Making clothing
Brushing with texture maps
Introduction 4m 21s
1. Setting Up Blender for Character Modeling 8m 14s
2. Modeling Characters with Polygons 13m 30s
3. Multiresolution Sculpting 28m 42s
4. Dyntopo Sculpting 10m 16s
5. Retopologizing a Sculpt for Animation 48m 7s
6. Additional Organic Modeling 54m 30s
7. Modeling Additional Objects 42m 52s
8. Sculpting Fine Details 10m 8s
Conclusion 49s
http://www.lynda.com/Blender-tutorials/Character-Modeling-Blender/135362-2.html
Download File Size:1018.75 MB