2014
Diego Stocco
00:15:08
English
Convolution engines are used for a variety of applications these days, emulation of real acoustic spaces, sonic behavior of hardware devices and more. When used properly they can add an aura or realism to the initial sound source.
But the concept of “reality” in sound is exactly what a sound designer intends to transform, and the tools we use are as flexible as our imagination wants them to be. This is the concept I’m exploring in this video, it’s besides real or unreal, it’s about painting a sound with dynamically changing layers of frequencies, opening up a real-time technique that can be used to perform with sound design, rather than just being a static task like adding a plugin and let the sound pass through.
www.diegostocco.com/ffs02-convolution-processing
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