2015
Digital Tutors
Jeannot Landry
5:22
English
In this Blender tutorial we'll learn how to create and hand paint a low polygon island environment complete with props and ready to be played.
Game content creation is amongst the most common jobs for freelancers. Mobile games are currently on the rise as well as web games. Such game content requires a different approach to current next generation content due to hardware limitations. We'll also create a simple walkthrough using the Blender Game Engine (BGE) to showcase the created game content.
By the end of the Blender training you'll have improved your ability to animate efficiently in the gaming environment.
1 Introduction and project overview
2 Creating a seamless sand texture
3 Continuing the seamless sand texture
4 Designing a seamless dirt texture
5 Continuing with dirt and rock textures
6 Applying a seamless grass texture
7 Building a seamless rock texture
8 Sculpting a terrain
9 Creating a terrain heightmap
10 Generating stencil maps
11 Setting up the lighting
12 Designing environment props
13 Implementing palm tree textures
14 Finishing the palm tree textures
15 Generating foliage textures
16 Modeling branches and a tree trunk
17 Finishing the foliage
18 Implementing grass, shrubs and bushes
19 Generating LODs for props
20 Editing the eco system with particles
21 Detailing the terrain
22 Painting a sky dome
23 Creating a first person player
24 Tweaking the terrain
25 Adjusting the sky
26 Generating an animated water texture
27 Animating in the Blender Game Engine
28 Creating shore waves
29 Finishing the shore waves
30 Unwrapping waves mesh
31 Adding a HUD overlay scene
32 Recapping the course
Download File Size:2.02 GB