2014
Digital Tutors
Kaan Kayimoglu
02:50:00
English
Throughout these lessons we'll learn how to animate in-game locomotion animations for biped characters. We'll look at the mechanics of using Maya 2014 as a sketching tool for designing the animations. Functions we'll address are the graph editor, key frames, in-betweens and breakdowns as well as basic functionality of animation layers. Animations we'll focus on include idle, run, jump, attack, hit-reaction, death, celebration and deselect-idle animations. By the end of this tutorial you will have a deeper understanding of how to animate an in-game biped character using Maya.
Introduction and project overviewWatch it now01:12
Posing the idle stateFree with Demo09:57
Animating idle state10:02
Starting to animate the run cycle10:08
Continuing to animate the run cycle10:11
Finalizing the run cycle10:03
Posing the jump cycle10:02
Finalizing jump cycle10:15
Starting the attack animation10:06
Finalizing the punch10:03
Creating hit reaction animation10:07
Adding breakdowns for hit reaction10:19
Starting to animate the death animation09:38
Continuing the death animation10:08
Posing the celebration animation10:03
Finalizing the celebration09:34
Creating deselect idle09:35
Finalizing deselect idle10:12
http://www.digitaltutors.com/tutorial/1775-Animating-In-Game-Biped-Characters-in-Maya
Download File Size:1017.97 MB