2014
Digital Tutors
Delano Athias
01:00:00
English
Welcome to Volume 2 of the Quick Start to Rigging in MODO, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts.
In this volume, we'll build on the concepts covered in Volume 1. We'll start by learning how to work with MODO's Spline Deformer to produce flexible deformations. We'll then learn how to skin geometry to a skeleton, and to conclude the training, we'll learn how to paint weights in order to improve the quality of our skin deformations.
These tutorials are designed to be taken in sequence so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.
Introduction and project overviewWatch it now01:00
Cleaning up the transforms of a model that is meant to deform03:14
The Spline Deformer07:29
Using a custom spline for the Spline Deformer05:54
Connecting our spline system to the turret's rig04:23
Setting up joints to deform the wire06:13
Finishing the wire's joint system04:50
Binding the wire to our joint chain06:59
Adjusting skin weights in MODO06:07
Setting up the wire's animation controls10:06
Cleaning up our rig01:22
Volume 2 assignment01:49
http://www.digitaltutors.com/tutorial/1785-Quick-Start-to-Rigging-in-MODO-Volume-2
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