2014
Cubebrush
Marc Brunet
03:30:00
English
In this Master Lesson, instructor Marc Brunet teaches how to approach and create the design of a character concept for a FPS game. This lesson will be done in Photoshop and will go through the entire process or a concept artist as if in a real production. It will cover everything from initial sketches to final polished concept ready to be handed off to a 3D artist.
CHAPTER 1 - CHARACTER CONCEPT FOR VIDEO GAMES - 1 min
CHAPTER 2 - GETTING STARTED - 5 min
CHAPTER 3 - PLANNING & REFERENCES - 8 min
CHAPTER 4 - SKETCHES ( FREE ) - 18 min
CHAPTER 5 - REFINING THE SKETCH - 18 min
CHAPTER 6 - BACKVIEW - 13 min
CHAPTER 7 - SUPPORT SKETCHES - 15 min
CHAPTER 8 - SHAPE LANGUAGE - 9 min
CHAPTER 9 - PAINTING LIGHT - 32 min
CHAPTER 10 - PAINTING LIGHT 2 - 23 min
CHAPTER 11 - FINAL VALUES - 21 min
CHAPTER 12 - COLORS - 24 min
CHAPTER 13 - FINAL DETAILS - 20 min
https://cubebrush.com/video/characterconceptforvideogames/
Download File Size:1.14 GB