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Digital Tutors Rigging Your First Character in MODO €15 buy download

2014
Digital Tutors
Delano Athias
03:25:00
English

In this series of MODO tutorials we'll learn core rigging concepts and tools when rigging characters for animation.

We'll start by getting our model ready to be rigged. We'll then create the character's skeleton from the ground up. Next, we'll skin the model to its skeleton and refine its deformations while learning helpful weight-painting techniques. To conclude the course, we'll create an animator-friendly control system, with the help of constraints, expressions, and the channel links tool, so that our rig is robust and efficient.

By the end of this MODO training, you'll have the skill set needed to rig your own characters for animation.

01. Introduction and project overview
02. Cleaning up the model
03. Creating a joint chain for the torso, neck, and head
04. Drawing the leg chain
05. The pelvis bone
06. Adding joints for the arms
07. Drawing joints for the left hand
08. Finishing our finger joints
09. Mirroring the arm chain and cleaning up the skeleton
10. Skinning the model
11. Editing skin deformations
12. Adding a global control
13. Controlling the torso
14. Connecting our spinal joints to their respective controls
15. Locking channels and making the rig more presentable
16. Adding a pelvis control
17. Controlling the neck and head
18. Rigging the legs
19. Cleaning up the left leg's IK setup
20. Adding a foot roll system and creating a leg control
21. Wrapping up the leg control and finishing the foot roll system
22. Rigging the right leg
23. Clavicle controls
24. Arm controls
25. Controlling the character's wrists
26. Finger controls
27. Finishing the finger controls
28. Finalizing the rig

http://www.digitaltutors.com/tutorial/1896-Rigging-Your-First-Character-in-MODO



Download File Size:1.24 GB


Digital Tutors Rigging Your First Character in MODO
€15
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