2014
Digital Tutors
Justin Marshall
01:00:00
English
In this ZBrush tutorial we'll look at creating and modifying primitive objects.
ZBrush is a great tool for sculpting and painting, but one of the advantages it has over other similar applications is its ability to create geometry. Instead of needing to bring in base geometry from another application, there are several methods for creating that geometry within ZBrush.
We'll look at using ZSpheres to build up armatures and base meshes. We'll also learn about using the Topology tools to create meshes, as well as mesh extraction and remeshing. We'll also talk about ShadowBox and creating meshes using Morph Targets.
By the end of this ZBrush training, you'll have a much better idea of the kinds of tools available for creating geometry.
Introduction and project overview 1 Introduction and project overview Watch it now 00:58
Working with primitives 2 Working with primitives 06:13
Using Zspheres 3 Using Zspheres 07:54
Using the topology tools 4 Using the topology tools 06:20
Extracting geometry 5 Extracting geometry 05:35
Remeshing objects 6 Remeshing objects 05:29
Converting alphas to 3D geometry 7 Converting alphas to 3D geometry 03:08
Working with ShadowBox 8 Working with ShadowBox 05:19
Using curve-based brushes 9 Using curve-based brushes 04:40
Creating meshes from IMM brushes 10 Creating meshes from IMM brushes 03:59
Creating meshes using Morph Targets 11 Creating meshes using Morph Targets 07:38
http://www.digitaltutors.com/tutorial/1872-Mesh-Creation-Concepts-in-ZBrush
Download File Size:483.72 MB