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Digital Tutors Designing a Fantasy Creature from Reality in ZBrush €15 buy download

2014
Digital Tutors
Lee Megalhaes
03:15:00
English

In this ZBrush tutorial you’ll expand your knowledge and skillset with more than just sculpting tools and ideas. We'll base our starting point on a real life animal and design our custom creature from there.

We'll put ourselves on a "deadline" to present this concept to the film director for example, and our focus is going to be design and function. We'll be trying to understand the underlying bone structure first, then move on with our more traditional sculpting tools in order to achieve our result.

After fleshing things out we’ll discuss detailing, final rendering and post work in Photoshop. By the end of this ZBrush training you'll have a solid understanding of how to approach your own unique design ideas using nature as a starting point.

Introduction and project overview 1 Introduction and project overview Watch it now 00:56
Developing ideas for our creature design 2 Developing ideas for our creature design Free with Demo 09:33
Creating a ZSphere base 3 Creating a ZSphere base 07:25
Blocking out the body anatomy 4 Blocking out the body anatomy 10:07
Continuing to block out the body 5 Continuing to block out the body 10:01
Completing our body blockout 6 Completing our body blockout 10:09
Sculpting the face 7 Sculpting the face 10:10
Refining our face design 8 Refining our face design 10:29
Utilizing thumbnail techniques for iterative design 9 Utilizing thumbnail techniques for iterative design 07:29
Adding teeth to our creature 10 Adding teeth to our creature 10:02
Creating wings for our creature 11 Creating wings for our creature 10:18
Sculpting the feet 12 Sculpting the feet 10:16
Designing a defense mechanism 13 Designing a defense mechanism 07:00
Perfecting our sculpt 14 Perfecting our sculpt 10:20
Improving the facial sculpt 15 Improving the facial sculpt 09:57
Adding facial details 16 Adding facial details 07:44
Applying skin detail techniques 17 Applying skin detail techniques 09:53
Setting up our KeyShot scene 18 Setting up our KeyShot scene 08:42
Implementing texture photobashing 19 Implementing texture photobashing 11:04
Continuing to add textures to our render 20 Continuing to add textures to our render 10:02
Finalizing our render 21 Finalizing our render 11:32

http://www.digitaltutors.com/tutorial/1839-Designing-a-Fantasy-Creature-from-Reality-in-ZBrush



Download File Size:1.74 GB


Digital Tutors Designing a Fantasy Creature from Reality in ZBrush
€15
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