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Lynda.com Soft Body Simulation for Motion Graphics with RealFlow €10 buy download

2015
Lynda
Ran Ben Avraham
1:34
English

Learn how to simulate soft bodies in a physically accurate way with RealFlow. Soft bodies are a great way to model soft, malleable surfaces, especially ones that collide with other objects. In this tutorial, working along with author Ran Ben Avraham, you'll concentrate on RealFlow's soft bodies dynamics system, jumping back and forth between Maya and After Effects—following a realistic production workflow pipeline. After identifying an initial design concept (a logo bouncing on a trampoline), the course takes you through importing the geometry for the scene, setting up your dynamics properties and scale, simulating and animating the soft bodies, and rendering and compositing the finished video with Maya and After Effects. Ran also covers creating multiple simulations and slow-motion simulations from the same RealFlow scene.
Note this is a project-based learning experience, designed for members who are already familiar with RealFlow. Each step of the process is rich with lessons applicable to the variations that motion design artists will face in the real world.

Introduction
Welcome
1. Importing and Preparing Geometry in RealFlow
Importing the geometry to RealFlow
Grouping multiple nodes and rearranging the nodes in a logical manner
Applying different colors to the mash objects for easier visualization
Overview of the mashes structure and topology flow
2. Setting Up the Dynamic Type of Different Objects
Understanding the role of the different scene objects in the simulation
Understanding each dynamic type behavior
Setting up the dynamic type of different objects
3. RealFlow's World Scale
Understanding RealFlow's world scale
Setting up the correct world scale
4. Rearranging Objects' Locations in the RealFlow Scene
Unlocking the imported mash object attributes
Rearranging the letters in space
5. Soft Bodies Simulation
Adding gravity to the scene
Comparing and adjusting mash object mass
Speeding up simulation time
Reinforcing the springs
Optimizing the canvas properties
Adding a barrier for the canvas
Optimizing the letter properties
Adding a barrier for the letters
Increasing resolution for a more accurate result
6. Multiple Simulations
Understanding how the simulation data is written
Creating multiple simulation data files
7. Slow-Motion Simulations
Preparing for a slow-motion time remap simulation
8. Overview of Rendering and Compositing
Completing the simulation
Exporting the finished mesh data back into Maya
Shaders, illumination, and rendering setup in Maya
Compositing the finished shots in After Effects
Conclusion
Goodbye

lynda.com/RealFlow-tutorials/Soft-Body-Simulation-Motion-Graphics-Maya-Realflow-After-Effects/368413-2.html



Download File Size:351.37 MB


Lynda.com Soft Body Simulation for Motion Graphics with RealFlow
€10
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