2012
SimplyMaya
03:15:00
English
If you find yourself rendering over and over again for hours at a time, this is the tutorial for you. In this tutorial we'll attempt to demystify mental rays render pass system paying special attention to the mia_material_x and it's outputs. We'll also look at common uses for render layers such as ambient occlusion and depth. We'll show you how to split your image apart to achieve an almost material level control in post. We'll delve into complex masking with pass contribution maps as well as simple masks using custom color passes. We'll achieve control of the individual lights in the scene in post saving you tons of time. By the end of this course you should have total control of what comes out of mental ray, giving you back control and more importantly saving you time.
1a: Linear workflow
1b: Render layers
2a: Render Passes
2b: Nuke Composite Passes
3a: Lighting Layers & Depth map
3b: Nuke Composite Lighting Layers
4a: Nuke DOF and Lighting Layers CONT
4b: Pass contribution maps
5a: Nuke Composite pass contribution maps
5b: Custom passes & correct ao
5c: Simplified masking
http://simplymaya.com/autodesk-maya-video-tutorial/lighting-and-rendering/the-dark-art-of-mental-ray/?tut_id=307
Download File Size:789.47 MB