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Lynda.com Creating Materials in CINEMA 4D €20 buy download
2013
Lynda.com
Donovan Keith
02:05:00
English
Materials are one of the key tools in CINEMA 4D for adding realism and character to your 3D models and projects. Learn how to use the CINEMA 4D toolset for creating and applying materials that add color, texture, shading, transparency, and reflectivity. Author Donovan Keith walks you through a library of prebuilt textures that you can put to use right away, and then shows how to analyze and re-create common real-world materials like metal and glass from scratch. Plus, learn how to use photographs as the basis for complex layered surfaces.
Topics include:
Applying materials to objects, NURBs caps, and polygon selections
Creating glass using transparency and refraction
Building colorful backgrounds
Creating plastic, metal, and concrete
Mapping an image to a video screen
Adjusting material placement
Creating layered materials with photographs and the Filter shader

Introduction 2m 22s
Welcome 56s
Using the exercise files 1m 26s
1. Understanding Materials 18m 30s
Understanding materials 1m 35s
Creating and applying materials to objects 2m 5s
Using the Interactive Render Region to preview your materials 3m 0s
Using the Content Browser 3m 34s
Applying materials to NURBS caps and polygon selections 4m 40s
Using the various material channels 3m 36s
2. Creating Simple Materials 19m 28s
Creating shiny plastic with the Specular channel 5m 0s
Creating a mirror ball with the Reflection channel 2m 56s
Creating glass using transparency and refraction 4m 22s
Adding liquid to a glass using the transparency absorption settings 4m 45s
Creating terra-cotta using the Oren-Nayar model in the Illumination channel 2m 25s
3. Working with Shaders 16m 17s
Creating a colorful background using the Gradient shader 5m 17s
Creating a more realistic plastic with the Fresnel shader 3m 15s
Creating a brass material using the Noise shader in the Bump channel 3m 54s
Adding grunge to paint using the Noise shader in the Diffusion channel 3m 51s
4. Working with Textures 19m 6s
Mapping an image onto a video screen using the Luminance channel 3m 53s
Creating a stenciled graphic with the Alpha channel 4m 3s
Creating a simple chrome material using an HDRI image in the Environment channel 2m 20s
Creating concrete with seamlessly tiling textures 5m 38s
Adapting existing textures with the Filter shader 3m 12s
5. Applying Materials with Texture Projections 13m 8s
Placing decals on objects with the Fit to Region and Fit to Image commands 3m 30s
Selecting the appropriate projection mode for your model 6m 35s
Adjusting material placement using the Fit to Object command and Texture Axis tool 3m 3s
6. Creating Layered Materials 35m 4s
Breaking down real-world materials into their channels 5m 47s
Creating a ceramic tile material using the Displacement and Bump channels 7m 36s
Adding soap scum to the ceramic tile's surface 4m 46s
Adding mildew to the ceramic tile's surface 5m 30s
Creating a rusted metal material with the Layers shader 4m 47s
Creating a cracked paint material 6m 38s
Conclusion 1m 7s
Next steps 1m 7s

http://www.lynda.com/CINEMA-4D-tutorials/Creating-Materials-CINEMA-4D/133337-2.html?srchtrk=index%3a

Download File Size:968.8 MB


Lynda.com Creating Materials in CINEMA 4D
€20
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