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Lynda.com Primitive and Spline Modeling in CINEMA 4D €15 buy download

2014
Lynda
Donovan Keith
02:55:00
English

The primitive and spline modeling tools are universal across all levels of CINEMA 4D (including C4D Lite) and they're some of the best ways to model mechanical objects and other complex objects made of simpler parts. In this course, Donovan Keith shows you how to take a reference photograph and create a model from its shapes and pieces. You'll learn to prep your primitive components and move them into position with the snapping tools. Then you'll deform and combine shapes, duplicating and reusing elements to increase your efficiency, and create a more consistent model. Last, you'll work with splines—extruding objects to give them depth, creating models around an axis with lathes, and stretching surfaces over splines with lofts.
Topics include:
Modeling what you see
Grouping objects into components
Aligning and spacing objects with the Arrange tool
Modifying basic shapes with deformers
Creating live copies with the Instance object
Understanding spline types
Collecting reference material
Working with splines
Creating a simple extrusion
Creating sweeps, lathes, and lofts

Introduction 2m 9s
1. Modeling Concepts 9m 25s
2. Preparing Components for Placement 16m 31s
3. Accurately Assembling Components 15m 49s
4. Deforming and Combining 3D Shapes 11m 14s
5. Duplicating and Reusing Elements 8m 26s
6. Primary Object Types 4m 27s
7. Working with Reference Imagery 18m 20s
8. Working with Splines 12m 26s
9. Extrude Modeling 25m 39s
10. Sweep Modeling 11m 56s
11. Lathe Modeling 22m 38s
12. Loft Modeling 12m 39s
Conclusion 1m 44s

http://www.lynda.com/CINEMA-4D-tutorials/Primitive-Spline-Modeling-CINEMA-4D/150002-2.html



Download File Size:769.69 MB


Lynda.com Primitive and Spline Modeling in CINEMA 4D
€15
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