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Digital Tutors Asset Pipeline in Maya and ZBrush €15 buy download

2015
Digital Tutors
Justin Marshall
01:25:00
English

In this series of Maya and ZBrush tutorials, we'll talk about the process of working on an asset using multiple applications- in this case Maya and ZBrush.

We'll begin by using Maya's modeling tools to create some base geometry for an alien orb. Then we'll take our geometry into ZBrush where we'll begin detailing it. We'll use masking and deformation to create some initial surface detail and follow that up by using a variety of brushes to finish out the shell.

We'll also learn to use radial symmetry to quickly add detail. We'll then take a look at adding new geometry from Maya in the middle of our ZBrush project and create our gem from scratch using a ZBrush primitive.

Once the sculpting is done, we'll create a UV layout and output color and normal maps. To finish up this Maya and ZBrush training, we'll reassemble everything in Maya.

Introduction and project overview 1 Introduction and project overview Watch it now 01:10
Creating base geometry in Maya 2 Creating base geometry in Maya 07:22
Transferring geometry to ZBrush 3 Transferring geometry to ZBrush 03:16
Using masking to structure the outer shell 4 Using masking to structure the outer shell 07:35
Detailing the outer shell 5 Detailing the outer shell 08:27
Using noise to detail the shell 6 Using noise to detail the shell 06:44
Sculpting with radial symmetry 7 Sculpting with radial symmetry 07:16
Adding new geometry with Maya 8 Adding new geometry with Maya 06:51
Creating the gem 9 Creating the gem 07:42
Painting the objects 10 Painting the objects 11:22
Creating a UV layout 11 Creating a UV layout 03:59
Creating and outputting maps 12 Creating and outputting maps 06:23
Reassembling geometry in Maya 13 Reassembling geometry in Maya 07:13

http://www.digitaltutors.com/tutorial/1944-Asset-Pipeline-in-Maya-and-ZBrush



Download File Size:1.2 GB


Digital Tutors Asset Pipeline in Maya and ZBrush
€15
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