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Digital Tutors Designing a Sea Creature in ZBrush €19 buy download

2015
Digital Tutors
Gordon Goane
07:10:00
English

Throughout this ZBrush tutorial we'll gain the knowledge and understanding of character development using a digital pipeline. We'll cover conceptualization and what steps should be taken to finalize a model for production purposes. The course consists of designing and modeling a character, then rendering it using ZBrush and Maya. We will use KeyShot and Photoshop along our pipeline as well. Our final model in this ZBrush training will be capable of rigging for animation in film, games and also prepared for 3D printing.

Introduction and project overview 1 Introduction and project overview Watch it now 01:27
Reviewing the software we will use 2 Reviewing the software we will use Free with Demo 12:49
Discussing Zbrush and the user interface 3 Discussing Zbrush and the user interface Free with Demo 11:39
Conceptualizing in Photoshop 4 Conceptualizing in Photoshop Free with Demo 11:16
Sculpting silhouettes 5 Sculpting silhouettes 10:13
Drawing silhouettes 6 Drawing silhouettes 08:23
Using ZSpheres 7 Using ZSpheres 10:59
Utilizing ZBrushes and primitives 8 Utilizing ZBrushes and primitives 12:45
Saving formats and brush/stroke options 9 Saving formats and brush/stroke options 10:25
Applying materials and lighting 10 Applying materials and lighting 12:49
Breaking down DynaMesh 11 Breaking down DynaMesh 12:01
Explaining Polygroups & Booleans 12 Explaining Polygroups & Booleans 10:15
Discussing tips for modeling 13 Discussing tips for modeling 09:23
Painting renders 14 Painting renders 09:33
Sculpting and FiberMesh 15 Sculpting and FiberMesh 10:57
Designing our body 16 Designing our body 11:17
Creating an Insert Mesh Brush 17 Creating an Insert Mesh Brush 08:22
Creating a Curve Brush 18 Creating a Curve Brush 11:26
Displaying variations of our model 19 Displaying variations of our model 12:50
Sculpting detail 20 Sculpting detail 12:21
Using ZRemesher 21 Using ZRemesher 11:11
Adjusting topology 22 Adjusting topology 10:50
Mapping UVs 23 Mapping UVs 11:39
Implementing geometry 24 Implementing geometry 11:50
Polypainting our model 25 Polypainting our model 10:33
Painting with Spotlight 26 Painting with Spotlight 12:04
Generating texture maps 27 Generating texture maps 11:03
Using Transpose Master 28 Using Transpose Master 13:45
Rendering techniques 29 Rendering techniques 10:51
Using Flat Shade 30 Using Flat Shade 10:25
Exporting Files 31 Exporting Files 10:56
Setting up our scene in Maya 32 Setting up our scene in Maya 11:12
Rendering in metal ray 33 Rendering in metal ray 11:50
Lighting in Maya 34 Lighting in Maya 12:03
Setting up a scene in KeyShot 35 Setting up a scene in KeyShot 10:53
Lighting and rendering in KeyShot 36 Lighting and rendering in KeyShot 12:04
Compositing in Photoshop 37 Compositing in Photoshop 10:56
Finalizing our image 38 Finalizing our image 10:30
Setting up for 3D Printing 39 Setting up for 3D Printing 10:13
Reviewing our results 40 Reviewing our results 02:19

http://www.digitaltutors.com/tutorial/1958-Designing-a-Sea-Creature-in-Zbrush



Download File Size:5.31 GB


Digital Tutors Designing a Sea Creature in ZBrush
€19
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