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Digital Tutors Rendering a Photorealistic Toy Scene in Maxwell Render €19 buy download

2015
Digital Tutors
Xuan Prada
08:10:00
English

In this tutorial, Maxwell Render, we'll create a photorealistic image using digital toys and pictures. Throughout these lessons we will look at the steps required to create a detailed UV mapping and patterns with high resolution for 3D assets. We will learn how to use based lighting image, and gather information pictures. We will then use the language of the Maya, UV Layout, MARIE and Maxwell Render to create all the materials. By the end of this learning Maxwell Render you will learn how to create photorealistic patterns, shaders and lighting for live compositing.

Introduction and project overview 1 Introduction and project overview Watch it now 01:18
Introducing assets 2 Introducing assets Free with Demo 11:24
Checking our model 3 Checking our model Free with Demo 11:06
UV mapping the arms 4 UV mapping the arms Free with Demo 09:46
UV mapping the chest 5 UV mapping the chest Free with Demo 10:21
UV mapping the pelvis 6 UV mapping the pelvis 11:00
UV mapping the hands 7 UV mapping the hands 07:39
UV mapping the legs 8 UV mapping the legs 10:18
UV mapping the head and helmet 9 UV mapping the head and helmet 12:03
UV mapping the truck 10 UV mapping the truck 12:06
UV mapping the digger 11 UV mapping the digger 09:52
UV mapping the front of the truck 12 UV mapping the front of the truck 10:30
UV mapping the back of the truck 13 UV mapping the back of the truck 10:23
UV mapping the stairs and rooftop 14 UV mapping the stairs and rooftop 11:16
UV mapping for the rooftop 15 UV mapping for the rooftop 09:59
UV mapping the tools 16 UV mapping the tools 11:51
UV mapping the wheels 17 UV mapping the wheels 12:08
Introducing IBL 18 Introducing IBL 12:05
Continuing IBL discussion 19 Continuing IBL discussion 10:48
Concluding IBL discussion 20 Concluding IBL discussion 10:55
Adjusting render settings 21 Adjusting render settings 12:06
Discussing Camera settings 22 Discussing Camera settings 10:48
Exploring depth of field 23 Exploring depth of field 12:04
Using simple materials 24 Using simple materials 09:47
Implementing advanced materials 25 Implementing advanced materials 09:35
Discussing special materials 26 Discussing special materials 11:24
Lighting in Maxwell Render 27 Lighting in Maxwell Render 07:44
Analyzing photography 28 Analyzing photography 11:37
Painting RGB textures 29 Painting RGB textures 09:58
Continuing to paint RGB textures 30 Continuing to paint RGB textures 12:11
Painting SPC textures 31 Painting SPC textures 08:40
Introducing BMP and DSP textures 32 Introducing BMP and DSP textures 11:14
Painting DSP textures 33 Painting DSP textures 07:47
Continuing RGB textures 34 Continuing RGB textures 12:08
Painting secondary maps 35 Painting secondary maps 08:55
Setting up light-rig 36 Setting up light-rig 09:40
Light-rigging continued 37 Light-rigging continued 10:18
Balancing the light-rig 38 Balancing the light-rig 12:16
Importing 3D assets and render settings 39 Importing 3D assets and render settings 10:39
Configuring shaders for the toy 40 Configuring shaders for the toy 10:11
Setting up bump and displacement maps 41 Setting up bump and displacement maps 11:54
Configuring shaders for truck 42 Configuring shaders for truck 12:28
Creating a shadow pass 43 Creating a shadow pass 11:08
Implementing ID passes 44 Implementing ID passes 11:53
Reviewing final render 45 Reviewing final render 03:21
Compositing the toys 46 Compositing the toys 12:09
Finalizing the composition 47 Finalizing the composition 12:00

http://www.digitaltutors.com/tutorial/1972-Rendering-a-Photorealistic-Toy-Scene-in-Maxwell-Render



Download File Size:2.66 GB


Digital Tutors Rendering a Photorealistic Toy Scene in Maxwell Render
€19
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