Doing pre-production 3D creature development in collaboration
with a designer is mostly about ideation and exploration.
In this capacity it is also important to have a generalist's
skill-set that includes modeling, texturing, shading, rigging,
lighting, animation, integration, effects and most importantly,
speed. For example, being able to rig, animate and render
a creature animation in a day. Granted it will be rough, but
it helps guide the design process.
Just as a sketch can still convey an idea without being fully
rendered, a 3D artist can also use their toolsets to block-out
a designer's 2D concepts in order to explore a design's form and
function. In this workshop I will discuss this process and the
diverse range of tools, in Maya, that I regularly use on such
projects with an emphasis on shortcuts that speed up workflow.
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