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Digital Tutors Creating a Game-Ready Monster Insect in ZBrush and 3ds Max €20 buy download
2013
Digital Tutors
Gabe Selinger
07:00:00
English
In this tutorial we will learn the process of creating a detailed killer-monster insect and taking it to a point where its a game-ready mesh, ready to be rigged. We will go through the entire process from scratch, starting with blocking out the mesh from concept images. Then we will sculpt a detailed high-poly mesh in ZBrush. After the high poly is finalized we will retopologize in TopoGun to get clean efficient geometry, UV unwrap, and bake the high poly information to textures. Lastly, we will view and take screenshots of the character using the 3-point viewport shader in 3ds Max and touch up the final renders in Photoshop.
Lesson 1
Introduction and project overview
00:57
Lesson 2
Setting up image planes in ZBrush
09:33
Lesson 3
Building a block out with ZSpheres
09:50
Lesson 4
Continuing with the block out
09:27
Lesson 5
Quickly blocking in forms
10:09
Lesson 6
Adding subtle visual interest
10:09
Lesson 7
Fully utilizing plane changes
10:09
Lesson 8
Detailing underlying bone structures
10:09
Lesson 9
Refining our sculpt
10:09
Lesson 10
Adding new sub tools modeled in 3ds Max
10:09
Lesson 11
Detailing the new meshes from 3ds Max
10:09
Lesson 12
Starting the bug eyes
10:09
Lesson 13
Finishing the high poly sculpt
07:59
Lesson 14
Retopologizing in TopoGun
09:29
Lesson 15
Continuing to retopologize in TopoGun
08:36
Lesson 16
UV unwrapping using pelt unwrapping tools
09:21
Lesson 17
More on UV unwrapping
09:28
Lesson 18
Continuing with UV unwrapping
09:26
Lesson 19
Finishing up the UV unwrapping
09:25
Lesson 20
Projection modifier and baking
09:33
Lesson 21
Editing the projection cage
09:27
Lesson 22
Baking final maps
09:25
Lesson 23
Mesh preparation for texturing
09:24
Lesson 24
Finishing mesh preparation
09:06
Lesson 25
Texture bake organization and cleanup
08:56
Lesson 26
Finishing texture bake organization and cleanup
09:27
Lesson 27
Adding base colors
08:20
Lesson 28
Painting masks in Photoshop
09:16
Lesson 29
Painting masks in ZBrush
09:17
Lesson 30
Painting a skin base texture
09:23
Lesson 31
Adding normal overlays
08:27
Lesson 32
Generating the hair texture
09:21
Lesson 33
Setting up hair planes
09:23
Lesson 34
Duplicating and place hair planes
09:22
Lesson 35
Generating a hair normal map
09:27
Lesson 36
Finishing the hair normal map
09:01
Lesson 37
Utilizing alphas
08:09
Lesson 38
Generating a specular map
09:05
Lesson 39
Generating a glossiness map
09:19
Lesson 40
Viewing final materials
07:45
Lesson 41
Posing the model
09:08
Lesson 42
Starting the final render
08:06
Lesson 43
Continuing to work on the final render
08:29
Lesson 44
Finishing our render
06:49
Lesson 45
Submission File
09:27
http://www.digitaltutors.com/tutorial/1215-Creating-a-Game-Ready-Monster-Insect-in-ZBrush-and-3ds-Max

Download File Size:4.09 GB


Digital Tutors Creating a Game-Ready Monster Insect in ZBrush and 3ds Max
€20
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