2015
Lynda
Ron Friedman
01:25:00
English
Blender is a powerful and free 3D animation and rendering package; one of its best uses is the rigging of characters. In this lesson, Ron Friedman shows us how to create the basic bones in a human skeleton and set up inverse kinematics to keep the movement of our character realistic—keeping the feet on the ground as you move the body, for example. He'll also show us how to add controller shapes to make selections easier to perform and the bones' purposes easier to understand. Then, Ron will duplicate the left-side bones over onto the right side in order to create a complete skeleton (with half the work!) and attach the mesh to the bones. By the end of the course, you'll be able to give your character the rigging that it needs to be animated however you choose.
Topics include:
Importing the mesh
Creating the root and spine bones
Building the foot bones
Making the arms and hands
Creating custom controller shapes
Weighting the mesh of the body to the bones
Introduction
1m 28s
1. Creating the Main Bones and Functionality of the Body
19m 37s
2. Creating the Bones and Functionality of the Foot
14m 36s
3. Creating the Bones and Functionality for the Arm and Hand
12m 21s
4. Creating Custom Controller Shapes for the Bones
27m 27s
5. Weighting the Mesh of the Body to the Rig
7m 2s
Conclusion
10s
http://www.lynda.com/Blender-tutorials/Rigging-Humanoid-Character-Blender/365285-2.html
Download File Size:327.14 MB