2014
Digital Tutors
Suzi Little
2h 16m
English
In this Maya tutorial we'll cover the best methods for creating a clean model for clothing and collision object.
We’ll cover how to adjust the cloth properties to help create a smoother and faster simulation, and how to organize your scene to make it as light and clean as possible. We'll also review rest meshes and their usefulness with post creation tailoring of a costume.
By the end of this Maya training, you'll have a solid understanding of some core principles of proper costume creation, suitable for studio production needs.
1 Introduction and project overview 01:13
2 Assessing your costume's style and function Free with Demo » 04:42
3 Checking geometry 12:21
4 Demodeling the dress model 09:03
5 Continuing to demodel 05:46
6 Removing excess geometry 06:18
7 Making mitten colliders 11:13
8 Continuing mittens and close feet 08:30
9 Applying animation and wrap collider body and mittens 10:25
10 Creating colliders and meshes 09:13
11 Implementing layers and constraints 09:03
12 Adjusting collision and cloth thickness 09:29
13 Continuing to adjust cloth properties 09:52
14 Refining cloth properties 09:35
15 Wrapping pockets and attaching buttons 09:56
16 Creating a rest mesh and conclusion 09:53
www.digitaltutors.com/tutorial/2070-Creating-Costumes-for-Production-in-Maya
Download File Size:1.95 GB