2015
Lynda
Ryan Kittleson
03:00:00
English
In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.
Topics include:
Navigating the canvas
Using perspective and floor
Creating a mesh with a ZSketch
Extracting from an existing mesh
Managing subdivision levels
Working with alphas
Masking off parts of a model
Using deformation
Using subtools
Deforming with Transpose
Painting and texturing
Creating UV maps
Introduction
6m 7s
1. Understanding the Interface
19m 17s
2. Creating Meshes
19m 59s
3. Brushes and Sculpting
23m 43s
4. Working with Tools
26m 53s
5. Working with Subtools
8m 57s
6. Deforming with Transpose
7m 20s
7. Painting and Texturing with Color
20m 25s
8. Retopology: Making Riggable Models
21m 14s
9. UV Layout and Maps
13m 28s
10. Troubleshooting
6m 36s
Conclusion
4m 21s
http://www.lynda.com/ZBrush-4-tutorials/Essential-Training/76980-2.html
Download File Size:727.49 MB