2015
Digital Tutors
Alex Jerjomin
2:18
English
In this Photoshop tutorial we'll learn how to create low polygon meshes for stylized game props. we'll then bake the high resolution detail in xNormal, and create stylized PBR ready textures in Photoshop. By the end of this Photoshop training you'll have a solid understanding of how to create stylized props and textures with physically based materials.
1 Introduction and project overview
2 Breaking the scene into assets
3 Preparing a high resolution mesh
4 Creating low polygon mesh
5 Cleaning up the low polygon mesh
6 Creating UV map
7 Baking the sculpt detail
8 Setting up Photoshop for texturing
9 Creating Specular map
10 Creating Albedo map
11 Adding detail to Albedo map
12 Creating Roughness map
13 Making Normal map
14 Balancing final textures
15 Creating Albedo map for cloth
16 Making Roughness and Specular maps for cloth
17 Creating Alpha map for cloth
18 Creating Metallic Map
19 Exporting final mesh using Marmoset Viewer
Download File Size:1.5 GB