2015
Digital Tutors / Pluralsight
Richard Sneyd
4:27
English
Throughout these lessons, we'll learn how to build a functional game prototype from beginning to end using the Stencyl game engine and toolset. We'll cover everything from capturing and responding to player input, to importing and configuring our own custom assets to start building great games with Stencyl. Software required: Stencyl 3.2, Adobe Photoshop CS6.
Introduction and Project Overview
Introduction and Project Overview
Creating a Cross-platform 2D Game in Stencyl
Navigating the Stencyl Interface
Setting up Our Stencyl Project
Importing and Configuring Backgrounds
Building Level Geometry with Tilesets
Importing and Configuring Actors
Continuing to Import and Configure Actors
Reacting to Keyboard Input
Handling Mouse Input
Making the Gravity Gun Follow Player
Rotating the Gravity Gun
Using Custom Events to Create Better Structure
Handling Multiple States
Debugging the Gravity Gun
Creating Physics Based Gameplay
Implementing a Health System
Refining the Health System
Expanding the Level Space
Adding Moving Comets to the Game
Adding Enemy Npcs
Using Regions to Trigger Custom Events
Creating Visual Effects Using the Draw Event
Improving the Enemy Handler
Adding Sound Effects
Creating a Particle Emitter
Importing and Configuring Bitmap Fonts
Tracking Score and Drawing the Hud
Improving and Refactoring Our Code
Polishing the Prototype
Implementing Shaders for Windows Builds
Download File Size:912.89 MB