2015
Lynda
George Maestri
1:39
English
No matter what software you use or final product you create, all 3D modeling and rendering packages share the same underlying concepts. In this course, expert George Maestri provides a broad overview of these concepts and the techniques that apply to all types of 3D artwork: character designs, product shots, animation, visual effects, and more. He starts with navigating 3D space and manipulating existing objects, reviews geometry and modeling, and shows how to apply color and texture to surfaces. Finally, George goes over basic rendering theory, covering features found in most commercial rendering engines.
Introduction
Welcome
1. Understanding 3D Space
As easy as X, Y, Z
Navigating in 3D
It's all relative
Transforming objects
Connecting objects through hierarchies
2. Modeling and 3D Geometry
What is geometry?
Polygonal surfaces
Building up surfaces
Planning your geometry
Sculpting in 3D
3. Patch-Based Surfaces
Curves and curve types
Patch-based surfaces
Tesselating surfaces
4. Textures and Materials
What is a material?
Basics of shaders
Advanced materials
Bump and normal maps
Projecting textures
UV mapping
5. Rendering Images
Rendering as virtual photography
Basics of lighting for 3D
Shadows and shading
Indirect and bounce light
Lighting workflow
Working with cameras
Final rendering
Download File Size:428.39 MB