2015
Lynda
Todd Perkins
1:27
English
Swift's innovative syntax and Xcode's full-featured development environment allow you to build apps for desktop and mobile fast. These tools are necessary for any developer who wants to code OS X and iOS apps. Here Todd Perkins shows how to adopt them into your workflow, providing a quick start guide to setting up Xcode for development with Swift, creating and coding a simple app, and publishing it to the App Store.
Introduction
Welcome
What you should know before starting this course
Using the exercise files
Viewing the finished app
1. Setting Up Your Coding Environment
Finding and installing Xcode
Building a project from a template
Testing the application
Setting preferences for Xcode
Joining the appropriate Apple Developer program
2. Creating a Browser App
Creating an Xcode project
Building the app layout
Using Auto Layout to add constraints
Connecting the UI elements to code
Writing the initial logic for the app
Adjusting security settings
Navigating to an entered URL
Using the text field as a Google search
3. Adding an Icon and Artwork
Adding an icon to your app
Adding custom UI buttons
Adding a launch screen
4. Publishing Your App
Understanding requirements for publishing the app
Creating device IDs and profiles
Defining your app in iTunes Connect
Beta testing with TestFlight
Publishing an app to the iOS App Store
Conclusion
Next steps
Download File Size:186.58 MB