2015
Digital Tutors
Pankaj Malik
1:41
English
In this Maya tutorial we'll be simulating a burning matchstick effect using Maya Fluids.
First we'll create the look and feel of flame using necessary attributes of fluids. Then we'll create the attributes of wispy smoke. Finally we'll learn the procedural texture set up to create the effect of a decomposed matchstick. This course is an eye opener for learning the essential components of fluid container and emitter along with texture study.
By the end of this Maya training you'll be well equipped to simulate your own burning matchstick effect.
1 Introduction and project overview
2 Exploring the files
3 Creating a flame set up
4 Creating procedural texture maps
5 Modifying flame with temperature grids and maps
6 Adding a final touch with incandescence map
7 Finalizing flame attributes
8 Creating a wispy smoke set up
9 Modifying a texture map
10 Blocking out the decomposition map
11 Finalizing decomposed texture work flow
12 Creating an incandescence map
Download File Size:412.88 MB