2015
Digital Tutors
Delano Athias
2:27
English
In this set of 3ds Max tutorials, we'll learn how to improve our control systems for hands in order to achieve more believable results! We'll start by learning where to position our bones for natural deformations.
We'll then learn a technique for rigging knuckles and preserving volume in the hand overall. Finally, we'll enhance our rig by creating a system that will allow animators to switch between with IK and FK modes. By the end of this 3ds Max training, you will have the skills needed to rig hands more proficiently.
1 Introduction and project overview
2 Setting up the scene
3 Building primary bones
4 Positioning our finger bones for realistic articulation
5 Adding secondary bones for volume
6 Connecting the fingers to the hand and cleaning up our hand bones
7 Rigging the knuckles
8 Working with the Expose Transform node
9 Finalizing the set up process of the Expose nodes used for the knuckles
10 Finalizing our knuckle system
11 Setting up a twist system for the forearm
12 Creating a global control
13 Controlling the wrist
14 Skinning the hand
15 Starting on the hand's IK/FK system
16 Creating IK/FK systems for the remaining fingers
17 Completing the IK/FK system for the fingers
18 Adding IK controls
19 Setting up FK controls
20 Finishing our FK controls and finalizing the rig
Download File Size:1001.94 MB