2015
Digital Tutors
Jonathan Daley
2:42
English
In this Unreal Engine tutorial we'll learn how to use physics components to create a space ship that handles realistically. We'll also learn how to build a player Pawn from scratch, along with utilizing Unreal Motion Graphics to create a responsive, and animated user interface.
Finally, we'll wrap up this Unreal Engine training by learning how to create a follow, as well as an interior cockpit camera for the space ship.
1 Introduction and project overview
2 Creating GameMode and Pawn classes
3 Creating a Blueprint Interface to communicate with our Pawn
4 Creating a flight gate
5 Tracking the gates the Pawn flies through
6 Setting up the input bindings
7 Adding a mesh and cameras
8 Scripting camera views
9 Adjusting third person camera
10 Adding physics thruster components
11 Scripting our ship's roll controls
12 Implementing our ship's pitch and yaw controls
13 Scripting our ship's thrust controls
14 Using Dynamic Material Instances to make the ship's engines glow when active
15 Creating the user interface for the cockpit view
16 Scripting the user interface to show the ship's pitch and roll
17 Creating the user interface for the third person camera
18 Creating a user interface widget
19 Implementing the user interface and debugging in Blueprint
Download File Size:1.01 GB