2013
VISCorbel
Austris Cingulis
06:00:00
English
http://viscorbel.com/shop/classic-furniture-vol1-shape/
I’ve been modeling classic furniture for interior visualization for more than 4 years, In this time I have developed a very quick workflow, that allows me to produce even the most complicated, carved pieces in 2-4 hours. Since I believe it’s one of my strongest skills and there are not many others who can do the same – I decided to share my method with the 3D community.
Classic Furniture video tutorial series are designed to give you all the building blocks you need to successfully model and map classic furniture with 3Ds MAX.
This is the first video in the series – SHAPE. If all goes well, I will continue the series with the ORNAMENT and UPHOLSTERY videos pretty soon. By the end you will know everything you need to know about modeling classic furniture with 3Ds Max.
In this tutorial I will be focusing on the techniques you need to create and modify the basic elements for classic furniture – Frames, Panels, Moldings, Turned objects, Cabriole legs and the curved shape of a Bombe chest. These are the basic building blocks you need to master before adding any decorations, seats, etc.
Topics covered:
Frame and Panel construcion
Curved panels
Panels with beveled glass or mirrors
Advanced Frame and Panel Door – modeling and mapping
Turned and segmented objects
Modeling Scrolls, multiple methods
Cabriole legs
Cabriole feet variations
Modifying the length and the shape of cabriole legs
Creating a cabriole leg frame – simple and advanced methods
Molding basics
Moldings with Sweep Profile script
Making moldings with poly modeling tools
Conforming moldings to difficult shapes
Bombe chest basics
Download File Size:1.59 GB