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Digital Tutors Creating Game Interiors using MODO and Substance Designer €20 buy download

2015
Digital Tutors
Justin Walters
03:35:00
English

In this MODO and Substance Designer tutorial we'll look at how to create game interiors using those two programs and Unreal Engine.

We'll start off using MODO to quickly create high poly meshes using a variety of techniques including Mesh Fusion, profiles, and presets. We'll look at the key differences between using tiling textures and unique props and create examples of both.

Once our high poly meshes are complete we'll create low poly and game ready versions of our work using MODO's topology tools, UV everything, and discuss smoothing groups as they relate to Unreal Engine. From there we'll go into Substance Designer and create a template for our textures that we can apply to all of the objects in our scene.

Finally, we’ll finish this MODO and Substance Designer training by exporting everything for use in Unreal Engine and set up a quick scene with some basic lighting.

Introduction and project overview 1 Introduction and project overview Watch it now 00:59
Looking at modeling features in MODO 2 Looking at modeling features in MODO Free with Demo » 07:46
Installing script packages for MODO 3 Installing script packages for MODO Free with Demo » 04:56
Breaking down video game environment construction 4 Breaking down video game environment construction 05:17
Creating the interior shell geometry 5 Creating the interior shell geometry 10:26
Using floating geometry 6 Using floating geometry 11:49
Modeling tiling texture set 7 Modeling tiling texture set 10:50
Modeling tiling texture mesh 8 Modeling tiling texture mesh 11:41
Making subdivision meshes 9 Making subdivision meshes 04:31
Creating prop base 10 Creating prop base 11:01
Using topology tools 11 Using topology tools 10:58
Unwrapping the low poly prop 12 Unwrapping the low poly prop 06:52
Creating smoothing groups 13 Creating smoothing groups 05:22
Baking test normal maps 14 Baking test normal maps 07:43
Baking color ID maps 15 Baking color ID maps 10:39
Finalizing the interior shell design 16 Finalizing the interior shell design 11:12
Adding interest to the design 17 Adding interest to the design 08:45
Speeding up our lightmap UVs 18 Speeding up our lightmap UVs 09:54
Exporting geometry 19 Exporting geometry 07:32
Discussing PBR shaders 20 Discussing PBR shaders 10:36
Setting up Substance Designer project 21 Setting up Substance Designer project 03:56
Baking maps in Substance Designer 22 Baking maps in Substance Designer 06:00
Creating the final tiling texture 23 Creating the final tiling texture 11:44
Creating the final prop texture 24 Creating the final prop texture 08:51
Exporting content from Substance Designer to Unreal Engine 25 Exporting content from Substance Designer to Unreal Engine 04:28
Creating a scene in Unreal Engine 26 Creating a scene in Unreal Engine 10:31

http://www.digitaltutors.com/tutorial/2061-Creating-Game-Interiors-using-Modo-and-Substance-Designer



Download File Size:1.47 GB


Digital Tutors Creating Game Interiors using MODO and Substance Designer
€20
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