2013
Packt Publishing
Mario Andrés Pagella
2:22
English
From modern websites and data visualizations to video games or hybrid applications, animations and transitions are nowadays something that everyone—your clients, users, or managers—will expect your application to have. Thankfully, the latest HTML specification, HTML5, includes many tools to aid you in that mission. In this video series, you'll learn how to get the most out of all of them
In "HTML5 Animation and Transition", you'll be learning how to develop rich, complex motion graphics using HTML5 APIs such as DOM, CSS3, Canvas, SVG, and WebGL, as well as the basic mathematical concepts behind complex animations—essential knowledge for any modern web developer.
In the "HTML5 Animation and Transition" video course, we will tackle everything that you need to know in order to become an expert at animating elements using the latest HTML5 APIs, starting from the most rudimentary methods such as using the DOM, to the most modern ones such as SVG, CSS3, Canvas, and WebGL. At the same time, you'll also be learning the mathematical concepts required to make complex animations.
Using the first chapters, you will learn (or refresh!) concepts such as vectors, vector operations, interpolations, and easing and acceleration. Then, you'll learn how to display static graphics on the screen using several rendering methods available in HTML5, such as DOM, CSS3, SVG, Canvas, or WebGL. Once you've learned how to display things on the screen, you'll dedicate entire chapters to implement several animation examples using every single rendering method.
Introduction
Introduction
What is the Difference between a Transition and an Animation?
Introduction to Vectors
Vector Examples
Easing and Acceleration
Interpolation
Rendering Elements
Rendering Elements Using DOM Objects #1
Rendering Elements Using DOM Objects #2
Rendering Elements Using the HTML5 Canvas Object #1
Rendering Elements Using the HTML5 Canvas Object #2
Rendering Elements Using SVG with Raphaël #1
Rendering Elements Using SVG with Raphaël #2
Animating Elements
Setting up a Conventional Rendering Scene
Using the DOM to Animate Objects
Animating Elements Using CSS3 Transitions
Animating Elements Using CSS3 Keyframes
Using SVG with Raphaël to Animate Objects
Animating Elements Using the HTML5 Canvas Object #1
Animating Elements Using the HTML5 Canvas Object #2
Introduction to WebGL
Downloading and Setting Up Three.JS
Introduction to Cameras
Rendering Simple Geometries
Animating Geometries
Importing Models from Blender
Rendering Imported Models
Animating Imported Models
Complex Animations
Animating Spritesheets #1
Animating Spritesheets #2
Particle Generators #1
Particle Generators #2
Particle Generators #3
Practical examples
Practical Examples #1
Practical Examples #2
Practical Examples #3
Download File Size:409.83 MB