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TeamTreeHouse.com 3D Art with Maya LT €15 buy download

2015
Treehouse
Jason Baskin
2:43
English

If you are interested in creating 3D assets for games, and have never used 3D creation software before, this is a great place to start. This course explores the 3D art production pipeline as we model, texture, and export a game model into the Unity game engine. We'll be working with Maya, the premiere 3D software package from Autodesk to develop a 3D game model using 2D concept images as a starting point.
This course will explore useful polygonal modeling tools to establish the basic form of our prop, applying color and using texture maps to suggest different materials and surface properties. Learn to organize the Maya scene file, and export the final prop into Unity so that it can be integrated into a game. By the end of this course, you will have an arsenal of great modeling tools at your disposal that you can use to create assets based on your own designs.

Getting Started in Maya LT
Maya Software Download and Purchase Options
Installing Maya LT
Maya User Interface Overview
User Interface Review - 5 questions
Maya Navigation Tools (Cameras and Windows)
3D Object Types
Manipulating Objects (Translate, Rotate, and Scale Tools)
Maya Software Review - 5 questions
Working with Primitives
Determining Level of Detail
Starting the Model
Beveling Edges and Adjusting Components
Detail Review - 5 questions
Manipulating Components and Extruding Faces
Object Duplication and Snapping Options
Primitives Review - 5 questions
Box Modeling Techniques
UI Customization and Box Modeling Overview
The Create Polygon and Multi-Cut Tools
Box Modeling Review - 5 questions
Hardening and Softening Edges
Edge Review - 5 questions
Optimizing the Model
Reducing Geometry
Component Selection Tips
Components Review - 5 questions
Adjusting Edges
Optimizing the Model Review - 5 questions
Adding Surface Detail
Applying and Modifying Color Properties
Assigning and Displaying Textures
Color and Texture Review - 5 questions
Understanding UV Coordinates
Organizing UV Coordinates
UV Coordinates Review - 5 questions
Scene File Organization and Clean-up
Introduction to Hierarchies and the Outliner
Scene Organization Tips
File Organization Review - 5 questions
Identifying and Correcting Problems
Identifying Problems Review - 5 questions
Exporting the Models to Unity
Correcting Flipped Surface Normals
Removing Unwanted History
Working with Pivot Points and Combining Geometry
Preparing Your Model for Export Review - 5 questions
Importing the Asset into Unity
Importing to Unity Review - 5 questions



Download File Size:527.86 MB


TeamTreeHouse.com 3D Art with Maya LT
€15
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