2013
Digital Tutors
Joshua Kinney
02:20:11
English
In this series of UDK tutorials we will learn how to create particle systems in Unreal's Cascade Editor. We'll start off by breaking down Cascade's interface and how to create a brand new particle system. We'll then dissect the default particle system and discuss the anatomy of the system. After that we'll take a more hands on approach by building three different particle systems that will challenge you to begin thinking like a VFX artist. By the end of this UDK tutorial, you will not only have an incredible set of particle systems but you'll have all of learn how to create particle systems in Unreal's Cascade Editor.
Chapters
01. Introduction and project overview
02. Breaking down the interface
03. Particle system anatomy
04. Breaking down the module categories
05. Creating the smoke textures
06. Creating the primary smoke
07. Creating the secondary smoke effects
08. Finalizing the smoke material
09. Forming the outer smoke
10. Refining the outer smoke
11. Adding the inner smoke emitter
12. Creating the primary flame
13. Creating the fire secondary effects
15. Working with LOD's
16. Final optimizations
http://www.digitaltutors.com/tutorial/1104-Particle-System-Workflows-in-UDK
Download File Size:1.58 GB