2015
Lynda
George Maestri
3:06
English
Learn how to model a simple cartoon character in Maya, and get the skills to create your own cartoon creatures, great and small. In this course, author George Maestri reviews the basics of character design, and shows how to model the body, arms, and legs of a character and add details such as facial features. He also details how to UV map your model for seamless application of textures and materials, which you'll add in the last chapter of the course using Adobe Photoshop and Maya's own 3D Paint tool.
Introduction
Welcome
Using the exercise files
1. Basic Design
Character design
Creating a turnaround
Setting up a reference in Maya
2. Modeling the Character's Body
Blocking out the body
Extruding the mouth
Making eye sockets
Adding detail to the face
Refining the body
3. Creating Arms and Legs
Extruding arms
Blocking out the hand
Finishing the hand
Attaching the hand to the arm
Extruding the leg
Creating the foot
Mirroring and finalizing the model
4. Adding Details to the Character
Creating eyes
Modeling teeth
Creating the tongue
Creating eyebrows
Accessorizing
5. UV Mapping the Model
Mapping the torso
Fine-tuning the torso
Mapping the arms and hands
Mapping legs and feet
Finalizing mapping
6. Textures and Materials
Adding color to teeth and eyebrows
Texturing eyes
Creating a character texture with 3D Paint
Creating textures in Photoshop
Painting textures in Photoshop 3D
Conclusion
Goodbye
lynda.com/Maya-tutorials/Modeling-Cartoon-Character-Maya/191958-2.html
Download File Size:852.94 MB