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Lynda.com Blender Creating a Game Character €20 buy download

2015
Lynda
Christian Bradley
4:56
English

Blender has a lot of complex menus, nodes, and processes. But when you combine these with a little imagination, you can create realistic game characters straight out of another world. This course shows how to build a character with Blender's free 3D toolset, while you develop your modeling, sculpting, and texturing skills. Christian Bradley shows how to create a base mesh, sculpt the character, and bake it down into a low-poly version suitable for game play. He also shows how to UV unwrap the figure, apply normal maps, and paint in base colors and other details with Blender's Texture Paint mode.

Introduction
Welcome
Using the exercise files
What you should know before watching this course
Basic interface options and shortcuts in Blender
1. Getting Started in Blender with the Base Mesh
Setting up image planes
Blocking out the leg
Adding the mirror modifier
Adding edge loops and smoothing
Blocking out the chest and hips
Blocking out the arms
Blocking in the back and neck
Blocking out the hands and duplicate fingers
Blocking out the hooves
2. Using Retopo to Make a Low-Poly Head
Using Dyntopo in sculpting mode to make a base mesh on the head
Using retopo to make the head base: Part 1
Using retopo to make the head base: Part 2
Adjusting the low-poly head mesh
Adding horns to the character
3. Sculpting the Character Forms
The multiresolution modifier
Setting up the sculpt menu
Laying down clay strips to define form in the body
Sculpting the hands
Finishing the hand and sculpting the head
4. Creating the Lower Poly Version of the Character
Duplicating the mesh and creating low and high variations
Reducing the polygon levels
Cleaning up the scene
Creating an accessory for the minotaur
5. UV Unwrapping the Figure and Adding Materials
Using the Relax add-on script
Overview of Blender unwrapping basics: Part 1
Overview of Blender unwrapping basics: Part 2
Combining the UV elements into one UV space
6. Making the Normal Maps
Exporting the models
Baking normal maps in xNormal
Baking normals in Blender
Applying normal maps
7. Texture Paint
Overview of the texture paint mode and brushes
Painting the figure base colors
Painting the figure details
Reviewing the final painting details
Next Steps
Goodbye

lynda.com/Blender-tutorials/Blender-Creating-Game-Character/397760-2.html



Download File Size:1.19 GB


Lynda.com Blender Creating a Game Character
€20
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