2015
Digital Tutors / Pluralsiht
Clifford Otomi Green
2:10
English
In this course, we’ll explore some advanced techniques for lighting and rendering a bike.
We’ll start by using an IBL (image-based lighting) setup. Along the way, we'll create complex shader materials and define our surface material within a photographically lit environment. Finally, we'll create precomps and lighting comps using NUKE.
By the end of this V-Ray for Maya tutorial, you’ll have learned some new tips and tricks for your own lighting and rendering projects.
1 Introduction and project overview
2 Setting up our asset
3 Setting up our basic shaders
4 Continue setting up our shaders
5 Refining our shader
6 Continue refining our shaders
7 Continue setting up our shaders
8 Setting up V-Ray physical camera
9 Continue setting up our shaders and lights
10 Setting up our render elements
11 Finalizing our shaders and lights
12 Compositing the render
13 Finalizing our render
14 Conclusion
Download File Size:1.79 GB