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Digital Tutors Pluralsight John Moncrief Introduction to RenderMan RIS in Houdini €20 buy download

2016
Digital Tutors / Pluralsight
John Moncrief
3:13
English

In this course we will explore Renderman RIS in Houdini 15. Studios have been using Renderman for years and with recent integration improvements in Houdini 15 and Renderman 20 you too can leverage this fast and easy to use workflow for lighting, shading, and rendering your next project. We start by talking about the Renderman for Houdini implementation and setting up a basic scene. We’ll learn how to access the tools and to create our first simple render. Then we’ll dive deeper into the new RIS rendering mode where we will develop our own procedural materials. We’ll also learn the basics of working with lights and rendering integrators. Don't worry if you have never used Renderman before, this series of lessons was developed for an artist who is brand new to rendering with Renderman, but who also holds a solid understanding of basic 3d concepts and a general understanding of Houdini's interface. If you need to get up to speed on these basic concepts, start by checking out the newest Introduction to Houdini course in our library.

1 Introduction and Project Overview
2 Setting Up Renderman for Houdini
3 Creating a Simple RIS Scene
4 RIS Materials and Lights
5 The Disney Principled Bxdf
6 Converting and Using Texture Maps
7 The Pixar LM Bxdf
8 Integrator Nodes and the ROP Node
9 Using IBL
10 Using Other Light Types
11 AOV's and LPE's
12 Bringing It All Together
13 Creating Base Bxdf's
14 Applying Base Bxdf's
15 Using Subdivision
16 Batch Convert and Light Emission
17 Pxr Texture and Pxr To Float
18 Normal Maps
19 Using SE Expressions
20 Final Render Quality

digitaltutors.com/tutorial/2374-Introduction-to-RenderMan-RIS-in-Houdini



Download File Size:1.63 GB


Digital Tutors Pluralsight John Moncrief Introduction to RenderMan RIS in Houdini
€20
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