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Digital Tutors Enhancing Automotive Design Concepts in 3ds Max and Photoshop €20 buy download
2013
Digital Tutors
David Bodenstein
11:00:00
English
In this series of tutorials we will learn how to improvise a car design using 3ds Max and Photoshop. This training is partly design-based and partly skill-based, covering tips and tricks to do with designing, improvising ideas, and modeling as efficiently as possible. We will look at how to edit existing models, create clean topology and details more quickly using various tools in 3ds Max. We will take existing car models to help generate ideas directly in 3D. From there we will create various working-models to help us find inspiration and develop a finished design. We’ll be introducing you to some fast methods in Photoshop to rework quick renders of your working models to generate some concept images to get you started. We will look at improvising wheels, a grill and the lights to finish up the design. Lastly, we'll go over a straightforward method to render out visuals of your work so you can present your models and design more effectively.
Lesson 1
Introduction and project overview
01:05
Lesson 2
Discussing the design
16:29
Lesson 3
Introduction to optimizing models and constraints
15:21
Lesson 4
Moving the model features
11:59
Lesson 5
Improvising a front fender
26:15
Lesson 6
Continuing to improvise a front fender
21:33
Lesson 7
Using the FFD modifier
07:47
Lesson 8
Design considerations
16:23
Lesson 9
Saving methods in 3ds Max
08:02
Lesson 10
Improvising new forms on the ODP Concept
09:32
Lesson 11
Shaders for 3D modeling
10:01
Lesson 12
Looking at design problems
13:52
Lesson 13
Creating forms on the bonnet area
24:21
Lesson 14
Using weights to create a sharp edge
12:44
Lesson 15
Tweaking the front
20:00
Lesson 16
Correcting improvised topology
15:35
Lesson 17
Improvising a new headlight area
22:00
Lesson 18
Creating front bumper details
06:32
Lesson 19
Mocking-up a new back
17:58
Lesson 20
Tweaking and studying the back
15:55
Lesson 21
Comparing two working designs
16:43
Lesson 22
Viewport lighting
06:10
Lesson 23
Rapid concept renders
08:15
Lesson 24
Rapid concept variations
20:15
Lesson 25
Rapid concept art from 3D models
16:27
Lesson 26
Concept art detailing
12:17
Lesson 27
Generating plans from your working models
08:32
Lesson 28
Starting the finished bodywork
07:07
Lesson 29
Setting up our key points
04:27
Lesson 30
Working on the fender area
05:24
Lesson 31
Creating clean topology around the headlight
09:23
Lesson 32
Creating clean topology on the front bumper
05:51
Lesson 33
Soft select with negative bubble settings
03:18
Lesson 34
Creating some forms for the back end
15:03
Lesson 35
Putting in doors and finishing details
14:29
Lesson 36
Creating an air-vent detail
12:05
Lesson 37
Creating a chrome detail
14:20
Lesson 38
Making the grill geometry
11:29
Lesson 39
Fitting a curved grill
13:20
Lesson 40
Improvising alloy wheels
09:46
Lesson 41
Taking the wheel design further
22:45
Lesson 42
Finishing details of the wheels
16:52
Lesson 43
Fixing the topology at the center of the wheels
14:47
Lesson 44
Looking at wheel variations
04:55
Lesson 45
Fitting shapes as separate geometry
11:18
Lesson 46
Setting up the back lights
06:25
Lesson 47
Bridging the back light shapes
09:13
Lesson 48
Finishing details of the back lights
09:02
Lesson 49
Render setup in 3ds Max
09:26
Lesson 50
Setting up the HDR Light Studio environment
14:26
Lesson 51
Photoshop setup
11:30
Lesson 52
Glow and lens flares
12:38
http://www.digitaltutors.com/11/training.php?pid=1246&inf_contact_key=becc5d7f5a98b6dd0ef7d51ada6644

Download File Size:5.54 GB


Digital Tutors Enhancing Automotive Design Concepts in 3ds Max and Photoshop
€20
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