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Lynda.com Brian Bradley V-Ray 3.0 for 3ds Max Essential Training €20 buy download

2016
Lynda
Brian Bradley
5:00
English

Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with V-Ray's state-of-the-art tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering. This course covers critical V-Ray concepts such as basic material creation, image sampling, color mapping, subdivs, and lighting, as well as creating in-camera effects such as depth of field, motion blur, and caustics. Author and 3D expert Brian Bradley will help you add amazing and lifelike materials and effects to your 3D models with this powerful plugin.

Introduction and Important Information
Welcome
Software versions used
What you should know before watching this course
Using the exercise files
The 3ds Max project structure
Gamma handling
A word about Intel Embree
A word about HDRIs
1. Getting Ready to Render with V-Ray
V-Ray workflow options and recommendations
The V-Ray toolbar
New UI elements and Quick Settings
The revamped frame buffer with advanced color controls
The V-Ray Render Output options
Image sampling explained
Understanding subdivs
Overview of color mapping
What the color mapping modes do
2. Key Lighting Tools
Using 3ds Max light types with V-Ray
Working with the V-Ray light
Adding a spherical fill light
The V-Ray Sun and Sky system
Controlling global exposure
Enabling the Environment skylight
Working with the V-Ray dome light
Creating a mesh light
3. Global Illumination
Global Illumination explained
Understanding primary and secondary bounces
How irradiance mapping works
Using irradiance mapping: Part 1
Using irradiance mapping: Part 2
How light cache works
Using light cache
Understanding brute force GI
Using brute force GI
4. V-Ray Materials and Maps
Introduction to V-Ray specific materials
Creating diffuse color
Making a clear glass material
Making colored and frosted glass
Making reflective materials
Blurring our reflections
Creating a translucency effect
Using VRmats
New ray-traced SSS shader
New simplified skin shader
V-Ray hair shader
5. Quality Control with Image Sampling
Using the fixed-rate engine
How to use the adaptive engine
Working with the adaptive subdivision engine
Progressive sampler
Fixing super bright sampling problems
Using universal settings
6. Working with Cameras
The V-Ray Physical Camera
Physical Camera setup
Physical Camera controls
Depth of field
Creating a Motion Blur effect
V-Ray 3 & the 3ds Max Physical Camera
Where did the V-Ray Physical Camera go? NEW
Adding a Physical Camera to the scene NEW
Overview of the Physical Camera controls NEW
A primer on exposure values (EVs) NEW
Automated Exposure Control NEW
Controlling exposure manually NEW
Correcting a skewed perspective NEW
Creating depth of field NEW
Adding Motion Blur effects NEW
7. The V-Ray FX Tools
Caustic effect setup
Generating the caustic effect
Using VRayFur
Stereoscopic 3D rendering
Vr-Ray Metaballs
Proxies
The VRayClipper
Depth of field: Using a perspective viewport
Using Render Mask
Conclusion
What's next?

lynda.com/3ds-Max-tutorials/V-Ray-3-0-3ds-Max-Essential-Training/161810-2.html



Download File Size:1.69 GB


Lynda.com Brian Bradley V-Ray 3.0 for 3ds Max Essential Training
€20
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