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Lynda.com Christian Bradley PBR Materials with Blender and Quixel €25 buy download

2016
Lynda
Christian Bradley
2:21
English

Physically based rendering (PBR) textures are the newest form of photorealistic game-based materials. Blender and PBR make an exciting combination, and when you add Quixel's suite of texture painting and normal mapping tools to the mix, you get more interesting, life-like textures. In this training course, Christian Bradley shows how to take a model completed in Blender (or any other 3D software) and import the maps into Quixel for texturing. The tutorials will teach artists how to control the NDO toolset, make various PBR-based materials, apply the materials, control masking parameters in DDO, use NDO to make original normal maps, and more.
By the end of the course, you should be excited about and more comfortable with the Quixel Suite and the Blender import and export system. This workflow is suitable for game assets, models destined for animation, visual effects, and more.

Introduction
Welcome
What is PBR?
What you'll need to create PBR-based textures
1. Load Your Model into Quixel
Create the ID and ambient occlusion map
Export your mesh from Blender
Load maps in DDO
Lower preview resolution in DDO
View and select color IDs in 3DO
2. Make Textures with DDO
Add and delete maps
Add a metal smart material
Adjust materials in DDO
Set up lighting in 3DO
Flatten and unflatten materials
Materials and Dynamask
Make a wood texture in DDO
3. Use NDO and Add Details to Normal Maps
NDO overview
Export a UV template
Sculpt layers
Finish the cannon materials
Paint normal maps
4. Finish the Materials
Add materials to a second mesh
Add dust and rust to the entire model
Add dirt to the model
Paint a patina on the final materials
5. Render the Final Project in 3DO
Render the final project in 3DO
Goodbye

lynda.com/Blender-tutorials/PBR-Materials-Blender-Quixel/437278-2.html



Download File Size:3.59 GB


Lynda.com Christian Bradley PBR Materials with Blender and Quixel
€25
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