2016
Lynda.com
Todd Perkins
4h 0m
English
Cocoa and Swift make a great team for building apps. Cocoa is the framework in which Mac OS X itself is written, and Swift is the new language that makes working with Cocoa classes and APIs easier than ever before. Here Todd Perkins walks you through the steps to creating Mac applications with this powerhouse combo. He'll take you through the basic concepts behind Cocoa, Swift, and the development environment known as Xcode, and then go straight into development. Learn how to create interface elements and connect them to code, work with bindings and key-value coding, and debug your applications and submit them to the Apple Store.
Creating your first Cocoa app
Understanding the relationship between Cocoa and Swift
Creating a playground
Working with variables, functions, arrays, and loops
Creating basic interactions and quick connections
Building custom controller classes
Using delegates
Creating and arranging interface elements
Using data controls
Debugging and troubleshooting
Distributing a Cocoa application
Download File Size:496.39 MB