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Lynda.com George Maestri Maya 2017 Essential Training €20 buy download

2016
Lynda
George Maestri
8:32
English

Get the essential training you need to create high-quality 3D models and animations in Maya 2017. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world project-based workflow that translates equally well to film, motion graphics, and game design.
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.

Introduction
3m 46s
Welcome
55s
System requirements
28s
How to use the exercise files
35s
Notes on Mental Ray and Arnold renderers
1m 48s
1. The Maya Interface
32m 18s
Overview of the Maya interface
8m 32s
Work with files and Maya projects
2m 37s
Configure viewports
7m 51s
Navigation
4m 29s
Use the hotbox and marking menus
3m 4s
Customize the interface
4m 14s
Use Maya workspaces
1m 31s
2. Select and Manipulate Objects
31m 45s
Select objects
5m 46s
Use the Move tool
5m 3s
Rotate and scale
2m 20s
Manipulate pivots
3m 21s
Duplicate objects
3m 6s
Understanding the Channel Box
2m 25s
Work with the Attribute Editor
3m 18s
Reset and freeze transformations
3m 30s
Snapping objects
2m 56s
3. Organize Maya Scenes
37m 2s
Work with the Outliner
6m 30s
Create hierarchies
5m 19s
Grouping objects
4m 51s
Use groups as Pivots
2m 8s
Understanding the Hypergraph
5m 29s
Hide and show objects
5m 37s
Create layers
4m 38s
Work with selection masks
2m 30s
4. Create Polygonal Models
34m 31s
The differences between NURBS and polygons
1m 39s
Create polygonal objects
6m 42s
Select polygonal components
5m 58s
Use Soft Select and Reflection
5m 3s
Model a low poly tree
5m 33s
Combine and separate
3m 39s
Boolean tools
5m 57s
5. Model Polygonal Meshes
41m 42s
Setting up reference
7m 32s
Model against reference
4m 6s
Use the extrude tools
5m 55s
Use the bevel tools
2m 52s
Work with edge loops
4m 45s
Model symmetrical objects
4m 55s
Merge components and Target Weld
5m 4s
Mirror geometry
2m 55s
Extrude along a path
1m 44s
Use the Polygon Bridge tool
1m 54s
6. Refine Polygonal Meshes
28m 36s
Use the Modeling Toolkit
2m 18s
Work with subdivision surfaces
3m 56s
Create creases in smooth surfaces
2m 32s
Smooth models and manage detail
4m 3s
Use Edge Flow to smooth geometry
3m 16s
Model with non-linear deformers
4m 57s
Model with lattices
3m 6s
Manage object history
4m 28s
7. Sculpt Meshes
9m 14s
Understanding the brush interface
4m 23s
Sculpt a basic landscape
4m 51s
8. NURBS Modeling Techniques
38m 15s
Introducing NURBS modeling and editing
4m 12s
NURBS primitives
5m 27s
Use the NURBS curve tools
7m 9s
Create radial surfaces with Revolve
5m 51s
Use NURBS Loft
3m 30s
Open and close curves and surfaces
4m 41s
Create shapes with NURBS Planar
4m 13s
Use NURBS Extrude
3m 12s
9. Refine NURBS Models
23m 14s
Use isoparms to refine NURBS surfaces
4m 7s
Extract NURBS curves from surfaces
3m 56s
Create curves on a surface
5m 28s
Project curves on surfaces
1m 48s
Trim NURBS surfaces
2m 26s
Convert NURBS to polygons
5m 29s
10. Create Materials
58m 24s
Overview of Maya renderering
4m 9s
Understanding the basic shader types
9m 20s
Create and apply maps
6m 12s
Use bitmaps as texture
3m 19s
Work with the Hypershade window
4m 58s
Create materials in the Hypershade window
4m 30s
Use the ramp material
4m 6s
Use displacement and bump mapping
4m 15s
Work with Mental Ray materials
6m 3s
Work with Arnold materials
7m 50s
Work with opacity in Arnold
3m 42s
11. Apply Materials and Textures
39m 2s
Apply multiple materials to polygonal objects
3m 36s
Basic UV mapping for polygonal objects
6m 11s
Use cylindrical projections on polygons
4m 1s
Understanding the UV Editor
4m 36s
Map objects in the UV Editor
8m 7s
Project textures on NURBS surfaces
6m 5s
3D painting
6m 26s
12. Render in Maya
41m 37s
Render settings menu
4m 14s
Maya lights and lighting types
6m 2s
Create Maya shadows
4m 36s
Use falloff for realistic lighting
4m 14s
Understanding the basics of cameras
8m 39s
Add depth of field
4m 11s
Add motion blur
3m 57s
Use the Light Editor
1m 22s
Batch rendering
4m 22s
13. Animate in Maya
42m 31s
Understanding the animation interface
5m 56s
Animate objects using Set Key
5m 20s
Modify keys in the Graph Editor
6m 14s
Modify keys in the Dope Sheet
2m 38s
Create breakdown keys
2m 30s
Animate objects along spline paths
5m 30s
Ghosting animation
2m 42s
Use the Grease Pencil tool
2m 7s
Animation playback using Playblast
2m 6s
Create animation cycles
4m 39s
Add sound to animations
2m 49s
14. Render in Mental Ray
25m 36s
Mental Ray lights
5m 59s
Adding depth of field in Mental Ray
3m 45s
Add motion blur in Mental Ray
3m 2s
Raytrace reflections and refractions in Mental Ray
5m 49s
Use indirect lighting for softer shadows in Mental Ray
2m 46s
Create image-based lighting in Mental Ray
4m 15s
15. Render in Arnold
24m 48s
Use Maya lights in Arnold
4m 25s
Use Arnold area and mesh lights
5m 21s
Render settings in Arnold
3m 14s
Create image-based lighting in Arnold
4m 15s
Add depth of field in Arnold
5m 25s
Create motion blur in Arnold
2m 8s
Conclusion
21s
Next steps
21s

lynda.com/Maya-tutorials/Maya-2017-Essential-Training/432363-2.html



Download File Size:1.44 GB


Lynda.com George Maestri Maya 2017 Essential Training
€20
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